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DCC Bridge
Anonymous1765030037
03-14 08:32
Model Name
horror house 3d model
Tags
architecture
architecture game asset
architecture game asset realistic
architecture realistic
foyer
game asset
game asset realistic
realistic
Prompt
Objective: "Create a structured layout for a 2-story horror game house. The design must be simple, realistic, and optimized for a 'Granny-style' gameplay loop with two escape routes: Main Door and Bike." Floor 1: The Escape & Danger Zone Foyer (The Exit): A small entrance area featuring the 'Main Door'. This door is the primary escape and requires multiple keys/tools to open. Living Room (The Loop): A large open room with a sofa and coffee table. Designed for the player to run around furniture to evade the AI. Kitchen & Pantry (The Noise Trap): A tiled area connected to the dining room. Includes 'noise triggers' (like loose floorboards or dropped plates) that alert the monster. Attached Garage (The Bike Escape): A side room accessible from the kitchen. It contains a broken motorbike that requires 3 parts (Chain, Tire, Plug) to function. Floor 2: The Puzzle & Hiding Zone Central Hallway: A narrow corridor connecting all rooms. It has a pull-down ladder in the ceiling for 'Attic Access'. Master Bedroom (Main Search): A large room with a walk-in closet (Hiding Spot) and a bed (Hide-under spot). Key puzzle items are hidden in the drawers. Guest Room (Secondary Search): A smaller bedroom with a desk. Contains clues, codes, or small tools. Bathroom (Tight Space): A small room with a bathtub and a medicine cabinet. High-risk area with only one exit. Design Style: Simple & Connected: Every room should feel like a normal living house. Navigation: Ensure there is a clear staircase connecting the Foyer to the Upstairs Hallway. Atmosphere: Cramped, slightly messy, and realistic.
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