
cistern interior 3d model
THE CISTERN The floor of the world, where the Lantern's condensation collects and runs. A wide flooded plaza under a break in the heat-shield — the only place in the Silt where you can look straight up and see the Lantern itself, hanging directly overhead. That break is why everything is here: it's the one spot with real light, and light is the currency. The water is ankle-deep and warm and never drains. Everything is built up out of it on stone and scaffold, so the plaza is a shallow amphitheatre — tiers of steps going down to the pool. People sit on the steps. That's the whole trick: it's a room shaped like a place to loiter. At the centre, on a raised stone island, the Uriah Wellhead — the first hardline anyone syncs, and the one you'll type from memory for years. Ringing the water, the stalls: Sump's clinic, the ballast broker, the three faction contacts standing pointedly apart from each other. Above, the gantries — where the forty witnesses stood in Chapter 1. No Wardens ever
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