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Anonymous1771805580
02-23 00:40
Model Name
reflective humanoid 3d model
Tags
character
rendering
realistic
Prompt
The Parallax Core Concept A humanoid entity that exists only in reflective surfaces. It follows the player at all times — but can only be seen in mirrors, glass, water, polished floors, TV screens, or metal. When you turn around? Nothing. When you look in a mirror? It’s standing directly behind you. And getting closer. Visual Design (Ultra-Detailed – AI Ready Prompt) Full-body humanoid entity, 1.95 meters tall, 70 kg, extremely thin but not skeletal. Proportions subtly wrong. Arms slightly too long (1.15 m), fingers extended to 23 cm, joints bending just slightly backward. Legs normal length but knees hyperextended subtly. Shoulders narrow (38 cm wide), collarbones sharply visible. Skin: Ash-gray tone Slightly glossy, like wet porcelain Faint fracture-like lines under the skin, resembling cracked glass No visible pores Head: Smooth, slightly elongated skull (26 cm tall) No hair No ears Eyes: completely black reflective voids, like mirrors themselves Mouth: small, thi
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