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Airplane wreck 3D Models

Find the best Airplane wreck 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1767143567
二战中的战斗机伊尔,金属划痕,弹孔
Anonymous1767143567
二战中战斗机伊尔
Anonymous1767143567
Anonymous1752840468
3D game asset, realistic PBR: a fictional double-deck superjumbo passenger aircraft crash wreck (original design, not based on any real brand). The aircraft is heavily destroyed with torn metal, exposed ribs, bent structure, soot, burn marks, scratches, dirt, heat discoloration. No logos, no brand names, no readable text, no airline livery, no real-world markings. Paint is generic matte white/gray only, weathered and burned.

Must be split into exactly 8 separate mesh parts (separate objects):

Nose/cockpit section (crushed)

Forward fuselage section (double-deck windows area, damaged)

Mid fuselage section (broken, exposed internal frame)

Rear fuselage section (before tail, torn)

Tail section (vertical + horizontal stabilizers, damaged)

Left wing (torn/bent)

Right wing (torn/bent)

Engine debris bundle (2–4 engine parts grouped as one object, broken)

Output requirements: clean game-ready topology, UV unwrapped, PBR texture set (BaseColor/Albedo, Normal, Roughness, Metallic, AO) at 2048×2048 (2K), scale
Anonymous1759856032
Prompt (3D model + PBR 2K, só o avião)

3D game asset, realistic PBR: a fictional double-deck superjumbo passenger aircraft crash wreck (not based on any real brand). Fuselage broken into three major sections: crushed nose section, central fuselage with torn and bent wings, and tail section separated. Debris scattered close around the aircraft: ripped aluminum panels, exposed ribs/frame, detached engine parts, cables, seats, luggage fragments. Heavy deformation, torn metal edges, rivets visible, soot, burn marks, scratches, dirt, heat discoloration. No logos, no brand names, no readable text, no airline livery, no real-world markings. Paint is generic matte white/gray only, weathered and burned.
Output requirements: clean topology suitable for games, UV unwrapped, PBR textures (BaseColor/Albedo, Normal, Roughness, Metallic, AO) at 2048×2048 (2K), scale in meters, centered pivot, separated objects/groups for the 3 main fuselage sections + debris (if supported).
Scene requirements: isolated object, studio light
Anonymous1759856032
Anonymous1765367471
Anonymous1764590322
Anonymous1765037971
Anonymous1765039056
تحتاج إلى نموذج آخر يمثل Airplane_Crashed_3D، أو يجب عليك تعديل هذا النموذج في برنامج نمذجة (مثل Blender) لجعله محطمًا.
Anonymous1764354539
A Crashed C-130
Anonymous1755620740
我要飞机飞行过程中他中间左边的舱门掉落了,是中间的,你懂什么叫中间的舱门吗,就是他有前边的舱门,中间的舱门,和后边的舱门,我要中间的舱门掉落了
Anonymous1763809613
一架大型飞机在飞行途中,其中部的左侧舱门脱落飞出,注意是中部左侧舱门不是前部的
Anonymous1763809613
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Anonymous1763567058
Anonymous1763567058
Anonymous1763567058
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