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Basement 3D Models

Find the best Basement 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Horror , old morden japanese cheap house with Living room, bathroom, room, and basement
Anonymous1763790031
bar on top flor, 3 seperate rooms in the basement
Anonymous1763662486
A creepy basement door with a mix of brighter beige wood and metal falling apart, chipping and deformed and warped slightly, very slightly titled to the side, reminiscent of Hello neighbor. There is no lock on it, and the design is eye-catching and unsettling.
Anonymous1763577065
A creepy basement door with a mix of brighter beige wood and metal falling apart, chipping and deformed and warped slightly, very slightly titled to the side, reminiscent of Hello neighbor. There is no lock on it, and the design is eye-catching and unsettling.
Anonymous1763577065
A creepy basement door with a mix of brighter beige wood and metal falling apart, chipping and deformed and warped slightly, very slightly titled to the side, reminiscent of Hello neighbor. There is no lock on it.
Anonymous1763577065
A creepy basement door with a mix of brighter beige wood and metal obviously falling apart, chipping and deformed and warped slightly, very slightly angular, reminiscent of Hello neighbor. There is no lock on it.
Anonymous1763577065
A creepy basement door with a mix of wood and metal obviously falling apart, chipping and deformed and warped reminiscent of Hello neighbor
Anonymous1763577065
이 평면 2D 그림을 3D 스타일 이미지로 변환
Anonymous1763429784
faça um porao estilo terror com janela, porta, e um couxão no cahão
Anonymous1763275794
Create a complete, game-ready AAA horror house environment for a Unity 3D horror game. The house must include both exterior and interior with full detailed rooms, props, textures, and horror atmosphere. Requirements:

🏡 EXTERIOR (Outside Area)

Old abandoned two-storey house

Broken windows, cracked walls

Overgrown grass, dead trees

Foggy environment

Dark wooden textures

Rusty metal fences

Old car or broken bike

Pathway with stones

Graveyard corner (optional)

Low, creepy moonlight lighting

Textures:

Moldy walls

Wet mud ground

Moss, dirt, cracks

🏚️ INTERIOR — FULL HOUSE

The interior must be fully modeled and walkable:

1. Entrance Hall

Old wooden floor

Broken chandelier

Peel-off wallpaper

Hanging pictures

2. Living Room

Torn sofa

Dusty carpet

Broken TV

Wooden shelves

Old fireplace

Cobwebs & dust particles

3. Kitchen

Rusted fridge

Dirty sink

Broken plates

Hanging pans

Blood stains (optional)

4. Basement

Concrete walls

Chains, pipes

Generator corner

Wooden crates

Dark lightin
Anonymous1763180366
generame un backroom de referencia las imagenes, por favor
Anonymous1761534180
Create only the BASEMENT (UG) module of a modern minimalist single-family house as clean geometry (no textures, materials, colors, or text). Use a simple rectangular footprint that will be identical for all floors. The model must be fully manifold, watertight, STL-printable, with outward normals and no internal geometry or overlaps. The bottom must be a closed, solid floor slab about 4 mm thick. Outer walls 5 mm thick, all interior walls uniform 4.5–5 mm thick, perfectly perpendicular and aligned to the outer perimeter. No exterior openings anywhere — no windows, no exterior doors. The outer perimeter must form one single continuous closed rectangle with no gaps or corner distortions. The basement interior layout is: a central corridor surrounded by four rooms — top-left = Storage 1, top-right = Storage 2, bottom-left = Wash Room, bottom-right = Technical Room. Each room has a rectangular interior doorway connecting to the corridor; each door opening must be a fully open rectangular cutout through the wall (a
Anonymous1762783447
Create only the BASEMENT (UG) module of a modern minimalist single-family house as clean geometry (no textures, materials, colors, or text). Use a simple rectangular footprint that will be identical for all floors. The model must be fully manifold, watertight, STL-printable, with outward normals and no internal geometry or overlaps. The bottom must be a closed, solid floor slab about 4 mm thick. Outer walls 5 mm thick, all interior walls uniform 4.5–5 mm thick, perfectly perpendicular and aligned to the outer perimeter. No exterior openings anywhere — no windows, no exterior doors. The outer perimeter must form one single continuous closed rectangle with no gaps or corner distortions. The basement interior layout is: a central corridor around a U-shaped (double-flight, 180° turn) staircase with a flat landing midway between the two flights; both flights have realistic risers and treads visible. Around the corridor are four rooms: top-left = Storage 1, top-right = Storage 2, bottom-left = Wash Room, bottom-rig
Anonymous1762783447
Create only the BASEMENT (UG) module of a modern minimalist single-family house as pure geometry with no text, labels, colors, or materials. Use a rectangular footprint that will be reused exactly by the upper floors. The model must be a fully manifold, watertight, closed STL-printable mesh with outward normals and a clean, solid perimeter (no distortions or corner defects). Outer walls 5 mm thick, inner walls 4–5 mm, floor and ceiling slabs 4 mm thick. No exterior openings at all — no windows, no outside doors. The basement interior layout is as follows: a central corridor around a U-shaped (double-flight, 180° turn) staircase connecting upward to the ground floor. On the top-left: Storage Room 1. Top-right: Storage Room 2. Bottom-left: Wash Room. Bottom-right: Technical Room. The corridor connects all rooms with clearly visible rectangular door cutouts 25–30 mm wide (scaled) between rooms and hallway. No text or labeling anywhere. The staircase must have realistic geometry: two flights of stairs with a 180°
Anonymous1762783447
Create only the BASEMENT (UG) module of a modern minimalist single-family house as pure geometry (no textures/materials/colors). Use a rectangular footprint that will be reused by the upper floors; keep the same XY footprint for all later modules. All meshes must be STL-printable, manifold, watertight, closed, with outward normals and no internal faces or overlaps. Wall thickness: all walls 4–5 mm (target 5 mm for exterior, 4–5 mm for interior). Floor/ceiling slab thickness: 3.5–4 mm. Units in millimeters, Z up, origin centered under the footprint. No exterior openings at all (no windows, no outside doors) in the basement exterior walls. Interior plan exactly as follows (use right/left as seen when facing the FRONT side that will later hold terrace and balcony): a central corridor surrounding a U-shaped (gegenläufige) staircase going up to the ground floor; top-left = storage room 1, top-right = storage room 2, bottom-left = wash room, bottom-right = technical room. Provide rectangular interior door cutouts b
Anonymous1762783447
A large underground cremation facility designed for a game environment. It contains three connected rectangular rooms, each with five furnaces on each long side, all shut and non-glowing. Each room is linked by narrow tunnels that connect them in sequence. At one end of the facility there is an elevator where coffins arrive from above. The space feels empty, static, and silent, with solid walls, floor, and ceiling — no lights, no movement, just a detailed and realistic basement structure ready for in-game use.
Anonymous1762614909
Anonymous1762268800
Anonymous1759596741
Enter invite code to get credits!