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Anonymous1763132991
11-14 15:12
Model Name
abandoned wooden house 3d model
Tags
architectural element
architecture
architecture game asset
architecture game asset post apocalyptic
architecture post apocalyptic
dilapidated
dilapidated wooden house
game asset
game asset post apocalyptic
post apocalyptic
wooden
Prompt
Create a dark, abandoned industrial horror environment. The scene should include the following elements: Main Structure: A two-story dilapidated wooden house with broken windows and weathered walls. The house should appear aged, with peeling paint and rusty, exposed metal pipes. The house is slightly tilted to create a sense of decay. A wooden door, slightly ajar, with old brass hinges. Lighting: Flickering red neon lights that illuminate the scene, casting long shadows on the broken concrete floor. A neon "EXIT" sign glowing faintly in the fog, mounted on the side of the house. Dim, atmospheric fog filling the space, creating a sense of unease and obscuring distant objects. Fire & Smoke Effects: Burning barrels with fire and smoke rising from them. They should cast an orange glow. Smoldering debris scattered across the floor with small flickering embers. Smoke swirling in the background, adding a ghostly feel to the environment. Floor & Ground: Concrete floor with cracks and puddles of water, reflecting some of the neon lights. Mud and debris along the pathway leading to the house. Add small rusty metal scraps and broken wood on the ground. Wooden floor planks inside the house, some missing or broken. Props & Details: Barrels, broken crates, metal scrap, and rusty industrial pipes scattered around the environment. Spider webs in the corners, some areas of the house untouched by time. A few empty cans and plastic bags of trash. Wooden chairs and overturned tables inside the house. Background & Additional Structures: Distant industrial structures (such as smokestacks, factories, or broken machinery) barely visible through the fog in the background. Crumbled walls and broken fences to create the feeling of a post-apocalyptic industrial zone. Atmosphere: The scene should be moody and eerie, with a sense of foreboding. The environment should have an overall red-and-black color scheme, with small highlights of orange and yellow (from fires and lights). Make sure the lighting and effects blend well to create a feeling of tension and mystery. Textures: Rusty, weathered metal textures for the pipes and industrial elements. Concrete with cracks, dampness, and stains. Wood textures for the house, aged and chipped. Flickering neon glow for the lights, with slight glitch effects on the neon sign. Ensure the scene is suitable for performance in WebGL environments with a simple, low-poly structure and optimization for fog, lighting, and particle effects.
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